Digiprost have produced another excellent "real versus Project Cars" comparison video. This time Road America. Virtual was chasing real, to best mimic the real environment. The progression of screen graphics and techniques have reached a point where virtual maybe will be preferred.
The question is not which one looks more real but which one would you prefer to drive?
Project CARS will be available for the PC, Sony Playstation 4 and Microsoft Xbox One starting March 17 in the United States and March 20 in Europe, coming both as standard edition and Limited Edition with additional content.
Thanks to AdrianF1ESP for the comparison video, showing off the Formula Gulf FG1000 in Project CARS.
The video below shows off two parts of Project CARS that make the WMD-powered multi platform racer very much unique as Project CARS is the only title to feature the FG1000 car and one of the very few racing titles to offer a fully-dynamic time of day engine that allow to simulate every time of day dynamic and in real time.
Project Cars is due out on PlayStation 4, X Box One and PC on March 14th in the US and 20th in Europe. This video by Digiprost shows the incredible detail and how realistic the visuals will be. The production of Project Cars, by including the user base in the development, was a smart move. In reality it imposes a new level of checks and measures past what an employee paid to do the job would apply. Plus a vast alternative expertise and thought set ready to tackle a problem.
Given the level of detail and graphic representation of Project Cars, then add a VR headset, like Oculus Rift - its going to be sim driving at a new level. The new generation of VR headsets have not hit the consumer market as yet. All are at SDK developer releases but freely available. That's good news as support for VR and its potential have been considerations for PC and consoles software developers.
Here is a recent (thanks GotGame) interview with Andy Turdor (Art Director) of Project Cars with Playstation footage. The highlights - 1080p, 60 frames per second, PS4 and PC versions. Plus Sony Project Morpeheus (PS4) and Oculus Rift support (on PC).
Project CARS will be available for the PC, Sony Playstation 4 and Microsoft Xbox One starting March 17 in the United States and March 20 in Europe.
When 3D TV's came on the scene it was touted as the next big thing. I tried Sony's PlayStation PS3 / 3D TV but it did not make me go out and invest. In contrast the Oculus Rift Virtual Reality headset is truly a "game changer". The DK2 is software development platform at present but is coming as a consumer product, allegedly in 2015.
The company which successfully launched on Kickstarter pulling in millions was then brought by FaceBook for $2bn. So they can't be short of cash.
Check out the first impressions by Gamermuscle. SimRoom will offer a complete "ready to drive" package based around the Oculus Rift. If you would like to be specifically informed on the development drop us a email firstname.lastname@example.org
This week was Assetto Corsa week. With the release of the Assetto Corsa release candidate V1.0, Kunos Simulazioni also introduced the Mercedes SLS AMG GT3 and the laser scanned version of the Belgian Spa Francorchamps circuit.
Project CARS by Slightly Mad Studios also features the exact same car and circuit. Therefore ADRIANF1esp created a comparison video showing us the differences in sound and graphics between the two new-gen online racing platforms doing sunset lap at Spa-Francorchamps with the Mercedes.
For those interested, AdrianF1esp test system: CPU : Intel® Core™ i7-4790K @ 4.4GHz – Graphic Card: EVGA GeForce GTX 780 SC ACX 3GB GDDR5 – RAM : 16GB DDR3 2400