A Life Changing Oculus Rift Experience

Published - 25 Dec 2014

Continuing on our series on Virtual Reality headset updates this video this reviewer looks at two demo video's. Although there are issues (with a couple of hangs) the emotional impression of the experience shows what can be expected.  (Ed: In "The Blue Marble" the demo goes as long as the chosen sound track. The users choice of music can be played in sync with the demo -once converted to an .ogg file. It may have been a corrupt sound file.)


I am backing the simulation and pleasure world will be changed by Oculus Rift and products like Project Morpheus from Sony. Microsoft has recently signed a deal for US$150m with Osterhout Design Group, a wearable tech developer, fuelling speculation that they are working on a VR heasdset of their own. You have to be encouraged when the big players weigh in with there financial might. Don't rule out other smaller tech companies like VRVANA with their product Totem.  They are claiming some major advantages over both the big players, like support for all operating systems including Consoles.


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Virtual Reality Headset Comparison by SimRoom

Published - 18 Dec 2014

Oculus Rift has had all the headlines recently. Originating as a hugely successful Kickstarter project, then quickly being taken over by the Facebook behemoth (for US$2 billion), its been the "buzz".

After using Oculus Rift virtual reality on VBS military tactical simulation software, I'm sold. Simply, it is hard to describe being "in" the world versus seeing into it. The one thing I am confident VR is, that the emerging tech is a game changer. Thats not to say it's perfect now. There are a few problems based around resolution and motion sickness.

Back to the main steam contenders; the Oculus / Samsung partnership and Sony - Project Morpheus and a wild card. In my ongoing research I came across a small company called VRvana from Canada. VRvana have a spec sheet which trumps both for cross platform operability supporting PC, OSX, Linux, Consoles and mobile operating systems. In fact any HDMI output, based on the render processing is in the headset. There VRvana published feature list is below. More on VRvana in an upcoming post.

The point is where 3D could not convert into a killer app my money is on VR to succeed. The development interest of dedicated content is proving to build the "buzz". As the video suggests a main street everyday application is required in order to scale the uptake. Enter Facebook.

Take a look at the video which gives the history and case for Oculus and Sony Project Morpheus.

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